![]() ![]() Instead of using "Trilinear optimization," just set "Texture filtering - Quality" to "High quality" or "High performance," depending on how powerful your system is. If you're suffering performance impact because of anisotropic filtering, you could try turning on "Anisotropic sample optimisation." "Negative LOD bias" is only really useful for OpenGL games and doesn't offer anything that anisotropic filtering doesn't do better. Texture filtering: related to anisotropic filtering, texture filtering broadly improves the appearance of flat textures during gaming. It doesn't use a lot of hard drive space and can have a positive impact on your game. Shader Cache: stores crucial shader files for games on your hard drive, potentially improving performance and reducing load times. This is louder and more strenuous on the GPU. ![]() "Maximum performance" keeps GPU running at a higher power. "Adaptive" lowers and raises GPU clocking depending on game. Power management mode: "Optimal Power" conserves frame rendering/GPU load when PC is idle. If the game is compatible with MFAA, you basically get a free anti-aliasing boost. ![]() *The texture filtering settings do not matter much in terms of FPS so just make sure to select High performance on the Quality setting.Multi-Frame Sampled AA: increases anti-aliasing without performance drops. My GPU is GTX 1650 (Mobile) and my CPU is i7-9750H so theoretically RD3 should be working. This setting works well with SSDs but is not recommended on HDDs. I've been following this guide to configure optimus manager to use dynamic power management. The shader cache stores these compiled shaders so that subsequent runs of the same game do not need to perform the shader compilation”. ![]() Shader compiles are normally performed each time a game runs and are a common cause of game-play stuttering. *Shader cache/Shader cache size on newer drivers – keep it on or on driver default value – “controls the maximum amount of disk space the driver may use for storing shader compiles. Since we are maximizing latency and FPS G-Sync is off and the maximum refresh rate is used. The setting will change if you use Adaptive sync. Management Lead in the house, learnt a ton about different varieties of mangoes. *Refresh rate – highest available to use the maximum potential of your monitor. What do mangoes have to do with skills and CrackerjackCompetencies. If you are on a laptop or on a PC that has thermal issues and are willing to sacrifice performance choose a different value that will help with power saving. *Power management mode is set to Prefer maximum performance to allow the GPU to boost to the highest clock and keep it that way for best latency and performance. If your games do not use more than 85% of your GPU leave Low Latency Mode off. Having this on Ultra might affect your FPS a bit since your CPU has to work harder. However we would recommend upgrading the OS to WINDOWS 11 for improved compatibility. * Low Latency Mode you can keep on On or Ultra as it helps with limiting queued frames, therefore, lowering input lag in games that do not use Nvidia Reflex technology. The GCC will function on both Windows 10/11. In the Specify the settings for this program: section, click Power management mode and select Prefer maximum performance and confirm. ![]()
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